Chimeras: The Signs of Prophecy: Chapter 2 Who Are the Keepers
Our Chimera: The Signs of Prophecy Walkthrough is available to assist you in this paranormal adventure of intrigue! Loaded with tips and information to help you solve this caper our guide will also show you what to do and when to do it with our colorful screen shots! We hope you enjoy your journey into this mystic experience of Chimera: The Signs of Prophecy.
General Information & Tips
Chapter 1 Mystery In Munich
Chapter 2 Who Are the Keepers
Chapter 3 More About the Wanderer
Chapter 4 Searching for the Sphere of Order
Ask for help in the comments below!
Chapter 1 Mystery In Munich
Chapter 2 Who Are the Keepers
Chapter 3 More About the Wanderer
Chapter 4 Searching for the Sphere of Order
Ask for help in the comments below!
- Slice the portrait using the razor blade; collect the silver handle and the mouse foot.
- Collect the mouse head.
- Collect the strange amulet and the broken mouse.
- Attach and click the silver handle; collect the wind up key and the book.
- Attach the mouse head and foot along with the wind up key onto the broken mouse; collect the wind up mouse.
- Move down once.
- Click the cat and give it the wind up mouse.
- Collect the book.
- Move ahead.
- Insert the book to trigger a mini game.
- Solve the game by arranging the books correctly.
- Click the hidden objects area.
- Find the items.
- Collect the museum address.
- Move down 2x’s.
- Give the man the museum address.
- Move ahead.
- Zoom into the door; collect the dagger.
- Insert the dagger and click it 3x’s; collect the ruby.
- Collect the shovel.
- Move to the Pub.
- Select the dagger to collect the ruby.
- Move to the Office.
- Insert the 2 rubies.
- Click the wings to trigger a mini game.
- Solve the game by aligning the feathers correctly.
- Collect the seal of the keepers.
- Move to the Carriage.
- Insert the seal of the keepers; collect the strange amulet.
- Move to the Pub.
- Insert the seal of the keepers; collect the strange amulet & the weight.
- Move to the Outside House.
- Select the shovel to collect the soft clay.
- Move ahead.
- Select the soft clay to create the mold.
- Create the fire using the kerosene and the lighter; click the clay mold.
- Place the bowl and the weight over the flame; pour the metal into the mold and collect the strange amulet.
- Insert the 4 strange amulets to trigger a mini game.
- Solve the game by completing the 4 mini puzzles.
- Collect the package and click it open.
- Collect the museum key and the letter.
- Move to the Outside Museum.
- Insert the museum key.
- Move ahead.
- Receive the bas-relief piece.
- Collect the purse and click it open; collect the key and the glove.
- Select the glove to collect the glass shard.
- Insert the key; collect the bas-relief piece.
- Use the shard to slice the jacket; collect the bas-relief piece.
- Insert the bas relief pieces to trigger a mini game.
- Solve the game by assembling the pieces correctly.
- Place the chimera tamer into the center; collect the wander’s sign and use it to charm the snake.
- Click the key.
- Move to the left.
- Zoom into the wanderer.
- Collect the hose and the file handle and attach it onto the blade; collect the file.
- Click the papers aside.
- Collect 1 /3 shop puzzle pieces.
- Use the file to collect the rod and use it to remove the manhole cover.
- Collect 2 /3 shop puzzle pieces and the glass cutter.
- Move down once.
- Select the glass cutter to collect the antique nail puller.
- Move to the Street.
- Select the antique nail puller to collect 3 /3 shop puzzle pieces.
- Insert the 3 shop puzzle pieces to trigger a mini game.
- Solve the game by arranging the pieces correctly.
- Click the hidden objects area.
- Find the items.
- Collect the valve.
- Attach the valve and the hose.
- Collect the Wander’s bag and click it open; read the book.
- Collect the bone charm, the pencil and the barrel and organ wheel.
- Move down once.
- Collect the police station address.
- Insert the bone charm; collect the bone.
- Move to the area Near the Police Station.
- Give the dog the bone.
- Collect the flag.
- Select the pencil to; collect the mailbox plate.
- Attach the flag and the mailbox plate; click the mailbox.
- Collect the newspaper and the ring.
- Place the newspaper beneath the door and insert the pencil into the lock; collect the police station key and insert it into the lock.
- Move ahead.
- Collect the inkwell.
- Collect the feather.
- Collect the whistle.
- Move down once.
- Use the whistle.
- Collect the token.
- Move ahead once.
- Place down the feather and the inkwell.
- Select the pencil to collect the safe code.
- Insert the token and the safe code; enter the code.
- Collect the archive activator and insert it into the to trigger a mini game.
- Solve the game by aligning the arrows correctly to guide the mechanical arm.
- Click the hidden objects area.
- Find the items.
- Collect Max’s amulet.
- Move to the Museum.
- Insert Max’s amulet; collect the wander’s address.
- Move to the area Near Clock Tower.
General Information & Tips
Chapter 1 Mystery In Munich
Chapter 2 Who Are the Keepers
Chapter 3 More About the Wanderer
Chapter 4 Searching for the Sphere of Order
Ask for help in the comments below!
Chapter 1 Mystery In Munich
Chapter 2 Who Are the Keepers
Chapter 3 More About the Wanderer
Chapter 4 Searching for the Sphere of Order
Ask for help in the comments below!