Now that midterms are over, we’re in our last stretch of the semester and our professors are throwing a lot of stuff at us right now, so there’s not too much time to play. I did, however, get some time to take a peek at the new game Red Crow Mysteries: Legion that’s about to come out. We were given a sneak preview of the game before it hit the market, so I got to play the preview version, which it’s hard to pass up seeing the game before the masses.
Red Crow Mysteries: Legion is created by Cateia Games, and I have to say is a very detailed and complex game, and I only played the beta version! It’s a hidden object adventure game, but the game play is pretty unique. They offer you three choices of game play modes, easy, casual, and adventure.
Since my brain is a little tired from studying, I didn’t want anything too challenging, so I went for easy, which allowed for faster hint charges and sparkle hints in active areas… and am I glad I did, because I grudgingly admit that I had a very hard time with trying to figure out what to do next.
The game starts you off right in the middle of the action. You awake, but discover that everything is wrong, like you’re walking through a nightmare. It looks like your room and your house, but it’s not quite right. So you begin to solve puzzles and find objects throughout the scenes until you come across your mother’s ghost who tells you to hurry to the garden to meet her. From here, you’re pretty much on your own, as the interactive guide stops giving you helpful hints and you have to figure out what to do next.
The graphics for the game were great, the scenes were beautifully drawn, the game play was easy to understand, and the music perfectly accentuated the mood of the scene, but there was just something that was really frustrating me to no end. It was almost too hard. Again, maybe I’m just tired, and I do love a good challenge, but the puzzles were hard to solve… I had to skip a few, and figuring out what to do next at some points was challenging. And the hint button really didn’t help much. It simply pointed out the areas that needed to be solved, when I really needed it to tell me what I had to do to move past that point in the game.
Another thing that was interesting/frustrating about the game was that you could pick up objects in rooms that you wouldn’t need for a few scenes later. You might think this is a plus, but it turned out to be a little annoying because I had so many objects in my bag that I had to scroll through everything to find out exactly what I had and then decide which objects I needed to use.
Now, all of this might just be because I had the beta version too, so I’m excited to try the final game out when it comes out tomorrow. And overall, it was an extremely unique game and something that you have to experience… if nothing else than to tell me that I was being extremely dense with those puzzles.