Twilight Phenomena: The Lodgers of House 13: Chapter Five: Captured!
Our Twilight Phenomena: The Lodgers of House 13 Walkthrough will help you save yourself and humanity in this exciting adventure puzzle game. You should have known things were too good to be true when you found a beautiful mansion in the country with a crazy cheap rental price. Now, you've found yourself being stalked by a monster and trapped inside House 13. Can you escape with your head and stop this monstrosity? With our Twilight Phenomena: The Lodgers of House 13 Walkthrough, you can! We made sure to pack it full of detailed information, tons of helpful screenshots and puzzle solutions so you won't have any problem escaping the clutches of House 13.
Chapter One: House 13
Chapter Two: Exploring the Forbidden Wing
Chapter Three: The Landlord
Chapter Four: The Second Story
Chapter Five: Captured!
Chapter Six: The Bomb Shelter
Chapter Seven: The Garage
Chapter Eight: The Cage
Chapter Nine: The Tree
Chapter Ten: The Dove House
Chapter Eleven: The Greenhouse
Chapter Twelve: The Ritual
Ask for help in the comments below!
- Move the green pin to the blocking hole.
- Pull the lever on the left.
- Click on the rope twice to cut it with the blade.
- Click and drag the end of the rope over the blue lever at the top.
- Click to pull the rope.
- Go back to escape.
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Go back one more screen into the lab.
- Click on the mirror to zoom in.
- Take the CANE.
- Go back one screen.
- Go forward through the door on the left.
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Go forward one more screen so you are now outside.
- Use the CANE to knock off all three flower pots.
- Click on the window to zoom in.
- Take the BEAR.
- Click on the mop in the corner.
- Use the SOLVENT on the mop.
- Take the MOP.
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Go to the left.
- Take the UMBRELLA.
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Go forward.
- Use the Cat Hologram to distract the dog.
- Click on the dog house to zoom in.
- Take the JACK.
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Go back one screen.
- Click on the bench to zoom in.
- Use the JACK on the bench.
- Take the BRICK.
- Click on the Jack.
- Use the WHEEL on the bench.
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Click on the bench to wheel it out.
- Click on the outer wheel to zoom in.
- Remove all the tape.
- Take the FILE and the TAPE.
- Click to zoom in on the tree.
- Take the ORANGE.
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Go back one screen.
- Click on the window to zoom in.
- Use the FILE on the bars on the window.
- Use the BRICK to break the window.
- Click on the piggy.
- Use the BREAK to break the piggy bank.
- Take the ZIPPER PULL.
- Click on the box on the bench to zoom in.
- Use the ZIPPER PULL on the box.
- Take the LEAVES.
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Go back to the room with the guillotine.
- Click on the guillotine to zoom in.
- Use the ORANGE on the hole.
- Click on the lever.
- Take the HALF AN ORANGE.
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Go back on screen.
- Click on the juicer to zoom in.
- Use the HALF AN ORANGE on the juicer.
- Click on the orange.
- Click on the juicer.
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Take the ORANGE JUICE.
- Use the UMBRELLA on the pipe in the ceiling to stop the water from dripping.
- Click to zoom in on the wires on the ground.
- Use the MOP to get rid of the water.
- Use the TAPE on the wires to repair them.
- Click to zoom in on the head.
- Give her the ORANGE JUICE.
- She will show you the solution to opening the cabinet.
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Zoom out.
- Click to zoom in on the cabinet.
- Use the LEAVES on the missing tile.
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This will start a mini-game.
- Arrange the tiles according to the solution that the girl gave you.
- See the screenshot for the solution.
- Take the SLEEPING MIXTURE.
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Return to the scene with the dog.
- Click on the doghouse to zoom in.
- Use the SLEEPING MIXTURE on the bowl.
- Zoom out.
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Go to the right.
- Click to zoom in on the pond.
- Use the Cat Hologram.
- Take the COMB.
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Go back one screen and then go forward.
- Click on the small gnome to zoom in.
- Take the PURPLE MERMAID.
- Use the COMB on the gnome's beard.
- Take the TURTLE SYMBOL.
- Click to zoom in on the large gnome on the right.
- Take the BRUSH.
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Go forward.
- Click to zoom in on the door.
- Take the HOSE.
- Click on the pump on the left.
- Take the CARROT.
- Use the BRUSH to clean out the pump.
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Use the HOSE on the pump.
- Click on the pump to wash the door.
- Click on the door to zoom in.
- Use the BEAR on the slot.
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This will start a mini-game.
- The goal of the puzzle is to move the tiles so that they form the picture.
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See the screenshot above for the solution.
- Click to zoom in on the opened door.
- Take the BANANAS and the PRUNERS.
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Go back one screen.
- Click on the hedges to zoom in.
- Use the PRUNERS on the hedge.
- Take the TUSK.
Chapter One: House 13
Chapter Two: Exploring the Forbidden Wing
Chapter Three: The Landlord
Chapter Four: The Second Story
Chapter Five: Captured!
Chapter Six: The Bomb Shelter
Chapter Seven: The Garage
Chapter Eight: The Cage
Chapter Nine: The Tree
Chapter Ten: The Dove House
Chapter Eleven: The Greenhouse
Chapter Twelve: The Ritual
Ask for help in the comments below!