Myths of the World: Black Rose: Chapter Three: Town Hall Tour

Our Myths of the World: Black Rose Walkthrough is here to help as you and your partner embark on a good old fashioned vampire hunt. It seems a vampire is in possession of a rare and dangerous artifact and now it's up to you to track him down before he can use it. When you're not sure who you can trust, remember you can always trust our detailed gaming instructions, our simple puzzle solutions, and our custom marked screenshots to see you through.


Chapter-3-01-Fan

  • Collect the note and the fan.
  • Move upstairs to the Apartment.

 

Chapter-3-02-Plain

  • Collect the plain gloves.
  • Zoom into the bag to trigger a mini game.
  • Solve the game by untangling the knots so they do not overlap.
  • Click the bag and collect the razor.
  • Place the record onto the gramophone; click the handle.
  • Collect 2/2 mannequin drawings.
  • Select and use the typewriter spanner; collect the rune plates.
  • Zoom into the press handle and attach the rune plates; collect the rune handle.
  • Move down once.

 

Chapter-3-03-Mann-Draw

  • Place the mannequin drawing to trigger a mini game.
  • Solve the game by clicking the levers based on the drawings.
  • Use the following sequence to solve: A x 2 – B – C – B x 2 – C
  • Collect the leather guild token.
  • Select the rune presses handle and use it to press and collect the runic leather.

 

Chapter-3-04-Razor

  • Place the razor and the runic leather to trigger a mini game.
  • Solve the game by using the razor to cut the pieces based on the drawings.
  • Collect the protective sigils.
  • Move upstairs to the Apartment.

 

Chapter-3-05-Guild

  • Place the leather guild token.
  • Click the hidden objects area.

 

Chapter-3-06A-H-O-1

 

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  • Find the items.
  • Select the matches and use it on the pipe; collect the pipe.
  • Click the curtains open and select the chalk; use it to complete and collect the flower.
  • Collect the spool of thread.
  • Move down once.

 

Chapter-3-07-Protective

  • Zoom into the sewing machine.
  • Place the plain gloves, the protective sigils and the spool of thread down.
  • Click the handle and collect the protective gloves.
  • Move to the Town Square.

 

Chapter-3-08-Bottle

  • Select the bottle of nitric acid and the protective gloves to clear the vines on the door.
  • Move ahead into the Town Hall Foyer.

 

Chapter-3-09-Symbols

  • Locate the symbols.
  • Collect 1 /2 decorative knobs.
  • Select the empty jar to collect the jar of termites.
  • Collect the mayor’s figurine.
  • Collect the wood glue.
  • Move to the Notary.

 

Chapter-3-10-Old-Musket

  • Collect the old musket.
  • Collect 2 /2 decorative knobs.
  • Move down once.

 

Chapter-3-11-Knobs

  • Attach the 2 knobs and click them.
  • Collect the mortar and pestle and the coded legend.
  • Select the old musket to lift the nailed board.
  • Click the furniture aside.
  • Move to the right to the Mayor’s Office.

 

Chapter-3-12-Termites

  • Select the jar of termites to eat the wooden file cabinet; collect the cabinet label.
  • Click the cans aside; collect the jagged lid and the town hall model.
  • Move down once.

 

Chapter-3-13-Model

  • Place the town hall model down.
  • Collect the ruler.
  • Move to the Notary.

 

Chapter-3-14-Jagged

  • Select the jagged lid to slice the mailbag and trigger a hidden objects area.

 

Chapter-3-15A-H-O-2

 

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Chapter-2-08-Ladder

  • Find the items.
  • Select the paper and place it onto the clipboard; collect the clipboard.
  • Select the wheel and place it onto the car; collect the car.
  • Collect the notary emblem.

 

Chapter-3-16-Wood-Glue

  • Click the pieces of the chairs; use the wood glue to repair it.
  • Attach the cabinet label to trigger a mini game.
  • Solve the game by matching the symbol pairs.
  • Click the cabinet; collect 1 /2 burial register.
  • Move to the Mayor’s Office.

 

Chapter-3-17-Ruler

  • Select the ruler to collect the metal casing.
  • Zoom into the metal casing; attach the notary emblem to create the notary seal.
  • Move to the Notary.

 

Chapter-3-18-Notary-Seal

  • Attach the notary seal.
  • Collect the paper; place the coded legend.
  • Collect the telegraph message.
  • Move to the Mayor’s Office.

Chapter-3-18-Notary-Seal

  • Give the mayor the telegraph message; collect 2 /2 burial registers.
  • Attach the 2 burial registers to trigger a mini game.
  • Solve the game by arranging the files in order based on the clues.
  • Collect the burial records.
  • Move to the Town Square.

 

Chapter-3-20-Burial

  • Give Benjamin the burial records.