Kingdom Rush HD: Kingdom Rush Towers
Our Kingdom Rush Walkthrough includes tons of insider tips, tricks, and advice to help you hold your defenses against the evil hordes assaulting your castle. We've packed it full of vital intel including video solutions for every level as well as tips to help hone your defensive strategies.
Kingdom Rush Tips and Tricks
Kingdom Rush Towers
Kingdom Rush Enemies and Bosses
Vez'nan One Liners and Their Reference
Video Levels 1 - 10
Video Levels 11 - 19
Ask for help in the comments below!
Kingdom Rush Towers
Kingdom Rush Enemies and Bosses
Vez'nan One Liners and Their Reference
Video Levels 1 - 10
Video Levels 11 - 19
Ask for help in the comments below!
Towers
Archer Tower Archers ready to strike at your enemies from a distance. |
Marksmen Tower |
Sharpshooter Tower Once archers reach the sharpshooter level, their attack range and damage damage potential increases above any other archer's. |
Rangers Hideout Legendary masters of the bow, they can unleash a hail of arrows faster and further than any other force in the realm. Specials Poison Arrows, Wrath of the Forest |
Poison Arrows Poisons enemies dealing damage over time. It won't hurt... for long. |
Wrath of the Forest Summons thorns and vines that trap, hold, and incapacitate ground-based enemies within its range. It's a trap! |
Musketeer Garrison Patient, careful, and deadly accurate long-range deadeye shooters, with advanced weaponry. Specials Sniper Shot, Shrapnel Shot |
Sniper Shot Long range shot with increasing chance of instantly killing an enemy or deal massive damage. One shot... One kill... |
Shrapnel Shot Special explosive ammunition, that blasts an area with shrapnel, dealing damage to all ground-based enemies within range. Eat grapeshot! |
Barracks Trains militia, tough soldiers that block and damage your enemies. |
Footmen barracks Footmen are better trained and equipped than basic militia. They can become the backbone of a good army. |
Knights barracks Knights are professional soldiers with heavy armor. Decicated to his majesty, they will stop your enemies' advance. |
Holy Order Trains paladins, an order of holy warriors. They are paragons of divine protection and heavenly defense. Specials Healing Light, Holy Strike, Shield of Valor |
Healing Light Paladins can heal their wounds with Holy Light whenever they are injured. There shall be light! |
Holy Strike Every attack has a chance of becoming a Holy Strike, dealing holy area damage. By holy fire be Purged! |
Shield of Valor Enhances paladins protection, making them more resilient. No retreat, No surrender! |
Barbarian Hall Barbarians are savage warriors that will quickly clear a battlefield, usually at the cost of their own lives. Specials Throwing axes, More Axes, Hunting Nets |
Throwing axes Barbarians can throw great axes at ground and flying enemies in range. May our axes split our enemies in two! |
More Axes Barbarians equip an additional axe to deliver additional damage. Double the Axes Double the fun! |
Hunting Nets Hunters by nature, Barbarians can throw nets to slow flying enemies for a while. Stay put! |
Mages Mages cast armor piercing bolts at your enemies, ignoiring any physical protection. |
Adept Tower Adepts cast enhanced bolts, which can tear through armor, flesh and bone. |
Wizard Tower Wizard cast high-energy bolts, which rip apart the very essence of enemy troops. |
Arcane Wizard Arcane Wizards focus on altering reality; as well as shooting the deadliest magical ray known to man. Specials Death Ray, Teleport |
Death Ray Enemy troops are disintegrated into fine dust. Complete effectivity guaranteed! Avada Kedavra! |
Teleport Teleports a group of enemies a random distance back down the path. Space is merely a perception, a concern for mortal men. |
Sorcerer Mage Sorcerers handle forces that are close to darkness, weaving spells that temporarily lower enemy armor and deal damage. Specials Summon Elemental, Polymorph |
Summon Elemental Summons a rock elemental, stout avatar of the land's power. It will fight those who approach his master. Rock is eternal. |
Polymorph Polymorphs enemies into harmless sheep. Sheep have no armor, no abilities and cannot be blocked. Meeeeh! |
Dwarven Bombard Bombards ground enemies dealing area damage. |
Dwarven Artillery Enhanced dwarven ordnance, this artillery will blast an even larger area. |
Dwarven Howitzer They build them bigger and bigger, don't they? Your enemies stand no chance! |
500mm Big Bertha The 500mm siege gun aka "Big Bertha" is the biggest, baddest piece of artillery in the block. Specials Dragonbreath Launcher, Cluster Launcher |
Dragonbreath Launcher Launches seeking missiles with extended range that never miss. They even find another target if they lose the current one. Guaranteed mayhem. Use with discretion. |
Cluster Launcer Xtreme Fires a special bomb that will explode in mid air dropping additional bomblets into a wide area. I love the smell of napalm in the morning... |
Tesla x104 Dwarven engineering at its finest, harnessing the power of a thousand thunderstorms. Who shall we aim it at? Specials Supercharged Bolt, Overcharge |
Supercharged Bolt Supercharged Bolts will arc to additional targets. You've been - thunderstruck! |
Overcharge Overcharges the tower creating a static field that damages all enemies in proximity. Ride the Lightning! |
Kingdom Rush Tips and Tricks
Kingdom Rush Towers
Kingdom Rush Enemies and Bosses
Vez'nan One Liners and Their Reference
Video Levels 1 - 10
Video Levels 11 - 19
Ask for help in the comments below!
Kingdom Rush Towers
Kingdom Rush Enemies and Bosses
Vez'nan One Liners and Their Reference
Video Levels 1 - 10
Video Levels 11 - 19
Ask for help in the comments below!