Dark City: London: Chapter 5: Old City
Use this Dark City: London walkthrough to help you save London by getting to the bottom of the mysteries presented by the headless ghost. You can trust these detailed instructions, custom marked screenshots, and puzzle solutions to help guide your steps.
Chapter 1: Main Street
Chapter 2: Square
Chapter 3: Bridge
Chapter 4: Central Street
Chapter 5: Old City
Ask for help in the comments below!
Chapter 2: Square
Chapter 3: Bridge
Chapter 4: Central Street
Chapter 5: Old City
Ask for help in the comments below!
Chapter 5: Old City
- Use AX (C); take MECHANISM HANDLE.
- Take LOCK PIECE 1/3 (D); place MECHANISM HANDLE.
- Solution (E): 1-2-3.
- Complete HOP.
- Pick up BOOT (F).
- Place BEETLE FIGURINE (G); open; take SAUSAGES.
- Disassemble BOOT; receive LACE, OIL and LOCK PIECES 2/3.
- Give SAUSAGES (H); receive LOCK PIECES 3/3.
- Take NEWSPAPER (I); place LOCK PIECES.
- Solution (J).
- Walk forward.
- Open (K); speak; move forward.
- Speak (L); use (M); complete HOP.
- Complete HOP (N); receive STETHOSCOPE.
- Take PICTURE (O).
- Place STETHOSCOPE (P); spin; take DIARY KEY and PICTURE PIECE.
- PICTURE PIECE on PICTURE; open; take AWL.
- Use LIGHTER (Q); take GRYPHON HEAD.
- Take HEART HANDLE (R).
- Place NEWSPAPER and AWL (S); retrieve DOOR KEY.
- Use DOOR KEY (T); open; enter.
- Speak (U); take REBECCA'S DIARY.
- DIARY KEY on REBECCA'S DIARY; open.
- Solution (V).
- Take REBECCA'S ROOM KEY (W).
- Read (X-Z); receive WING VALVE.
- Move (A).
- Place GRYPHON HEAD (B); use REBECCA'S ROOM KEY.
- Walk right.
- Take COMB (C).
- Use COMB (D); take KNITTING NEEDLE.
- Move; use OIL (E); open and take CLOCK KEY.
- Solution (F); receive METAL BUTTONS.
- Remove (G); place HEART HANDLE.
- Open; take HOOK.
- Use CLOCK KEY (H); open.
- Complete HOP; receive NOTE SYMBOL 1/3.
- Place WING VALVE (I); turn.
- Place STARFISH FIGURINE (J); inspect; receive WET SPONGE.
- Use KNITTING NEEDLE (K); find WINDOW HANDLE.
- Go to Vault Laboratory.
- Use WET SPONGE (L); inspect; receive DIARY CODE.
- DIARY CODE on REBECCA'S DIARY.
- Solution (M); turn page.
- Solution (N); take MUSIC SYMBOLS 2/3 (O).
- Walk down.
- Pick up ROD (P).
- LACE and HOOK on ROD; assemble; receive FISHING ROD.
- Walk right.
- Replace WINDOW HANDLE (Q); open.
- Cast FISHING ROD (R); receive HAT FIGURINE.
- Walk down.
- Place HAT FIGURINE (S); receive MUSIC SYMBOLS 3/3.
- Use NOTE SYMBOLS (T).
- Solution (U).
- Solution 1: J-I-H-G-F.
- Solution 2: I-G-H-L.
- Solution 3: L-C-D-A-K-J-D-F.
- Take TUNING FORK.
- Walk right.
- Use TUNING FORK (V); take CLOCK HANDS.
- Place CLOCK HANDS (W); complete HOP; receive SNOWFLAKE SYMBOL.
- Walk down.
- Move (X); use SNOWFLAKE SYMBOL; pick up LETTER W 1/2.
- Walk forward.
- Complete HOP (Y); find GLASS POTION.
- Use TUNING FORK (Z); pick up SYRINGE and LIPSTICK.
- Go to Rebecca's Room.
- Place GLASS POTION and LIPSTICK (A).
- Solution (B); take CASKET CODE.
- Place METAL BUTTONS and CASKET CODE (C).
- Solution (D); take REBECCA'S INITIALS.
- REBECCA'S INITIALS on REBECCA'S DIARY (E); turn page.
- Solution (F); turn page; take NUMBER TOKEN 1/2 and CLOCK TOWER ADDRESS.
- Walk down twice.
- Give CLOCK TOWER ADDRESS (G).
- Speak (H); take BROKEN HARMONICA.
- Inspect BROKEN HARMONICA; find NUMBER TOKENS 2/2.
- SYRINGE on BROKEN HARMONICA.
- Give HARMONICA (I).
- Open (J); move forward.
- Open (K); enter.
- Place NUMBER TOKENS (L).
- Solution (M): B-A; H-B; B-C; C-G; E-D; D-C; C-B; B-H; F-E; E-D; D-C; C-B; G-C; C-D; D-E; B-C; H-B.
- Take SPEAR (N).
- Walk forward.
- Use (O); complete HOP.
- Inspect (P); take SWITCH and WHISTLE.
- Use WHISTLE (Q); take CHAIN.
- Slide (Q1).
- Pick up SAND BAGS (R).
- Take LIFT MECHANISM CODE (S).
- Inspect (T); place LIFT MECHANISM CODE.
- Solution (U); take GEAR 1/3; place SWITCH and pull.
- Inspect (V); place CHAIN and SAND BAGS.
- Complete HOP; receive CLOCKMAKER'S EMBLEM.
- Walk back.
- Speak (W).
- Speak (X); use SPEAR.
- Solution (Y): solution is random.
- Place CLOCKMAKER'S EMBLEM (Z); take BIG CLOCK KEY.
- LIGHTER on PAPER; take BOMB CLUE.
- Use BOMB CLUE (A); complete HOP.
- Investigate (B).
- Solution (C): Ax5-Bx6-C-Dx2-Ex6-Fx4.
- Take GEARS 2/3.
- Use (E); solution (F).
- Select Yes; receive GEARS 3/3.
- GEARS on BIG CLOCK KEY (G).
Chapter 1: Main Street
Chapter 2: Square
Chapter 3: Bridge
Chapter 4: Central Street
Chapter 5: Old City
Ask for help in the comments below!
Chapter 2: Square
Chapter 3: Bridge
Chapter 4: Central Street
Chapter 5: Old City
Ask for help in the comments below!